#nullable enable
using System;

namespace IGP.UnitySDK.GameKit
{
    [Serializable]
    public sealed class IGPShareResult
    {
        public bool success = true;
        public string code = string.Empty;
        public string shareId = string.Empty;
        public string status = string.Empty;
        public string message = string.Empty;
        public object? data;
        public string contentJson = string.Empty;
    }
}
