#nullable enable
using System;

namespace IGP.UnitySDK.Models
{
    [Serializable]
    public class AchievementReportResult
    {
        public bool success;
        public bool duplicated;
        public string message = string.Empty;
    }

    public enum ProgressValueMode
    {
        Set = 0,
        Increment = 1,
    }

    [Serializable]
    public class AchievementClearResult
    {
        public bool success;
        public int deletedCount;
        public string message = string.Empty;
    }
}
