#nullable enable
using IGP.UnitySDK.Models;
using IGP.UnitySDK;
using System;
using System.Collections.Generic;

using IGP.Multiplayer.Models;

namespace IGP.Multiplayer.Core
{
    [Serializable]
    public class IGPRoomList
    {
        public List<Room> rooms = new List<Room>();
    }
}
