#if UNITY_EDITOR
using UnityEditor;

namespace IGP.Multiplayer.Editor
{
    [CustomEditor(typeof(global::IGP.Multiplayer.IGPMultiplayerRuntime))]
    public sealed class IGPMultiplayerRuntimeEditor : UnityEditor.Editor
    {
        public override void OnInspectorGUI()
        {
            DrawDefaultInspector();
        }
    }
}
#endif
