# Realtime Messaging Sample (Awaiting Descriptor API)

Realtime custom messages, state, and RPC are valid Multiplayer Runtime
responsibilities once a Game data plane is connected. The current sample still
assumes Desktop Hosted bootstrap and therefore is not a valid new integration.

Update this sample to use Core Host descriptor acquisition or accept a
caller-supplied descriptor through the explicit overload, wait only for
Game-lane readiness, and remove every room lifecycle dependency.
