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Engine Integration Details

Feature pages explain capability purpose and recommended order. This section owns the concrete operations: importing the SDK, configuring the project, initializing, running samples, and troubleshooting. If the target capability is not yet clear, start with Feature overview.

Unity is the primary delivery engine and has the broadest coverage. Recommended order:

  1. Read Unity overview and select the main and optional packages.
  2. Import the .unitypackage files with Unity installation.
  3. Complete Unity Quick Start and Startup and connection.
  4. Return to the target feature page for the business integration order.
  5. Validate with Unity debugging and Testing.

Public Godot Preview packages support exact Windows x86_64 variants for Godot 4.7.1, 4.4.1, and 3.6.2. Recommended order:

  1. Read Godot overview and select Core, Compliance, and GameKit.
  2. Download the variant that exactly matches the project’s Godot version from Release Notes.
  3. Follow Godot installation to import Core, enable IGP SDK, and configure appId.
  4. Complete Godot Quick Start and verify the Desktop Session, game authorization, and capabilities.
  5. Use the standalone Godot test project for the complete UI and all current public capabilities.
  6. Return to Game authorization, Real-name verification and anti-addiction, or Achievements for business integration.

The first GameMaker release targets Windows 10 and later and supports the main game authorization, compliance, and achievement flows. Recommended order:

  1. Read GameMaker overview for current boundaries.
  2. Add the SDK with GameMaker installation.
  3. Complete GameMaker Quick Start and Startup and connection.
  4. Validate with GameMaker debugging and Testing.
  5. Use Native Bridge when exported function details are required.

The first RPG Maker release supports MZ 1.10.0 on Windows 10/11 x64 and ships as five standard JavaScript plugins. Recommended order:

  1. Read RPG Maker MZ overview and choose the optional capability plugins.
  2. Follow RPG Maker MZ installation and keep IGP_Core first in Plugin Manager.
  3. Complete RPG Maker MZ Quick Start and verify Desktop Session capabilities.
  4. Use plugin commands for event-editor workflows or the globalThis.IGP API for JavaScript integrations.

The Unreal adapter has not started yet.