Engine integration details
This page only collects engine-specific details: installation, Quick Start, debugging, and sample projects.
The main reading order for the SDK docs is still feature-first. If you have not confirmed the target feature, start with Feature overview.
Unity is the current primary delivery engine and has the broadest feature coverage. Recommended path:
- Confirm Unity support for the target feature in Feature overview
- Open the target feature page and read the Unity section first
- When installation or debugging details are needed, read Unity overview
- Add the SDK to the project with Unity installation
- Complete Unity Quick Start
- Confirm Startup and connection
- Return to the target feature page and continue integration
- Complete validation with Testing
- For Editor debugging, read Unity debugging
- If the project already uses Mirror, also read Mirror transport
The Godot adapter is still in development and is not a formal public deliverable yet.
- Godot overview
- Evaluation feature entry points are listed in Use the SDK by feature
- The basic startup flow is covered in Startup and connection
GameMaker
Section titled “GameMaker”The first GameMaker release targets Windows 10 and later. Game authorization, real-name verification and anti-addiction, and the main achievement flow are available:
- Confirm GameMaker support for the target feature in Feature overview
- Open the target feature page and read the GameMaker section first
- When installation or debugging details are needed, read GameMaker overview
- Add the SDK to the project with GameMaker installation
- Complete the minimal validation flow with GameMaker Quick Start
- Confirm Startup and connection
- Return to the target feature page and continue integration
- Complete validation with Testing
- To troubleshoot state or errors, read GameMaker debugging
- To inspect exported functions, read Native Bridge
Unreal
Section titled “Unreal”The Unreal adapter has not started yet.